
Hareeb Rests
Quafe LP
0
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Posted - 2012.01.18 07:06:00 -
[1] - Quote
A few things to throw in. Botting should be punished brutally, there are null sec regions that are huge botting havens deep withing sov space. CSM members saying "they add to pvp" is garbage. The bots auto dock when you enter local. My guess is they are trying to keep their illegal income alive by spewing such lies and don't want to upset their alliance members (many of which are botters). Some systems, I've seen have tons of bubbles on the gates to slow you down so the bots have time to dock. They are cheating, ban them. I've played plenty of other games that have been ruined because of cheaters. If you don't put fear into cheaters you only harbor it and encourage more players to cheat. People who cheat shouldn't be getting an unfair advantage over me or any other honest player and the CSM shouldn't be sticking up for them. When the CSM says this it is clear they are putting their own alliances desires over that of the general player base. Besides less bots would mean less supercaps, where do you think they all came from?
Large alliances being able to disable services at NPC stations would be a nightmare. It would drive all the small gangs out of null/low sec. There are a lot of small gangs who take on these big alliances in pvp vastly outnumbered, in enemy space and they come out on top. If you allow them to use their numbers and influence on the CSM to change this mechanic they will be able to rule everything that isn't high sec. Which will just make it that much more comfortable for their botting hordes. This also why they want a way to detect cloaked ships, because they harass their bots.
In general I think the CSM needs to be more balanced. It should be split 3 ways, a high, low, and null sec delegation of 3 members each. The large alliances shouldn't be able to use their numbers to have their voices heard over the entire player base of eve and skew the discussion towards the interests of null sec alone. (Botters have better representation on CSM than anyone!)
ECM is broken. It allows dirtbag/no skill pilots in their blobs, to fight much more talented players with a huge advantage. I've been in fights where we had 10 guys in our gang and the enemy wouldn't even leave dock until they had 100 people and enough jams to neutralize our entire fleet at absurd ranges. ECM removes piloting skill and decision making from PVP it should be riskier, because in small gang pvp the payoff is ridiculous. Look at shortening the range of them, so ECM ships can actually be dealt with and not sit in the back of a fleet making the enemies ships into flying paper weights. Also, doing missions or ratting vs ecm is agonizing. Sitting there getting perma-jammed and spending 30 minutes to kill 3 npcs is atrocious. Please fix.
If you want to get more players into low sec, then they have to be able to get into low sec. News flash CCP all the gates are camped. You should seriously consider putting lots of gate guns on the low sec gates that lead into high sec, or something that stops you from being tackled the second you break cloak. Losers camp them all day every day. Seriously, get in a cruiser and fly around the map a little, and try to get into low sec from high sec at a bunch of different locations, you'll see what I'm talking about. Also, if you want more people in low sec than put more money there, more incursions, more sites, better missions. It's kind of a no brainer. Honestly, from a lore point of view it would make sense that there be a lot of guns on the low sec => high sec gates and that these would be where more incursions occur.
I like a lot of the discussion concerning new player experience and retention. I suggest you have some more optional missions that teach the advanced aspects of pvp and relate more to what a new players role will be in pvp (tackling, lots of tackling) Make the missions challenging and also teach the mechanics of aggression and docking with regards to how they function in high/low/null sec. This will also help get people to leave high sec (they need a way to experience the aggression mechanics without throwing away their hard earned isk over and over.
A cool feature I'd love to see is some battle arena's. A place in high sec where frigates or cruisers could duel and participants or observers could wager. Make it low risk (maybe allow a payout for winner and loser to cover some of the cost of ships lost) More people in high sec could learn pvp and see how fun it is.
I like the ideas put forth about teaching new players skill plans, this is needed badly. Consider adding something like EFT and eve mon into the game and giving people a place to find solid advice (the forums are full of morons!)
Another random idea I had is how nice it would be if there was some kind of NPC shipping mechanic. So that all the piles of good stuff I got in null or low sec could get into high sec where it can actually be sold. It's really problematic for newer players to sell goods they accumulate in low/null sec (especially when you consider all the gate camps) It's hard just to get any ship through some of those gates, let alone a freighter that you want to use to get your stuff out. It should be slow as snail ****, (taking perhaps 2+ weeks for delivery) because anything less would put the hard working freight corps out of business (which would be really bad, they worked hard to create an industry from nothing) but many players simply can't afford their services and time isn't a huge factor.
As far as UI it would be nice to be able to lock certain things to the top of the overview, like gates for example. It gets unnecessarily difficult just to click on something you want to warp at, when there are 100's of ships constantly changing range, entering and leaving the field, and the things your trying to click on are bouncing all over the overview.
I'd like to add I only play this game for pvp. I have to grind a lot to support it, I don't enjoy grinding. |